I wrote a Game Boy Advance game in Zig(jonot.me)
310 points by tehnub | 124 comments
310 points by tehnub | 124 comments
453 points by atan2 | 231 comments
Dominic Szablewski's blog post on making a new Nintendo 64 game in 2026, following his port of a JavaScript game engine to C.
50 points by transportheap | 18 comments
169 points by erupt7893 | 37 comments
354 points by timdorr | 61 comments
Josh Comeau tutorial on creating a more realistic frosted glass effect in CSS using backdrop-filter blur.
449 points by Sateeshm | 111 comments
Blog article explaining how to recreate Apple's Liquid Glass refraction effect in the browser using CSS and SVG filters.
355 points by wonger_ | 106 comments
A myNoise blog post by founder Stéphane describing a hacker's attack on the myNoise website, first via code-injection attempts and then a different strategy.
391 points by whatever3 | 102 comments
GitHub repository for Blitz, a high-performance HTML and CSS renderer from DioxusLabs powered by WGPU.
546 points by fagnerbrack | 213 comments
A blog post arguing that many so-called abstractions in codebases are merely layers of indirection that add complexity and hurt performance without real value.
418 points by nazgulsenpai | 163 comments
GitHub repository for Dillo, a lightweight multi-platform graphical web browser built with FLTK and licensed under GPL-3.0.