Rewriting wipEout(phoboslab.org)
169 points by erupt7893 | 37 comments
169 points by erupt7893 | 37 comments
488 points by zichy | 123 comments
Dominic Szablewski's blog post about porting his JavaScript game engine Impact to C as high_impact, a small engine for 2D action games.
154 points by ibobev | 21 comments
112 points by bangonkeyboard | 16 comments
78 points by picture | 37 comments
51 points by paulgerhardt | 12 comments
A blog post on Behind The Code with Gerry about the Partner-N64 PC development kit used for creating Nintendo 64 games.
488 points by zichy | 123 comments
Dominic Szablewski's blog post about porting his JavaScript game engine Impact to C as high_impact, a small engine for 2D action games.
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
258 points by gregsadetsky | 100 comments
Blog post on Mark Green's Pixelatron site republishing a full 2001 interview with Giles Goddard about the making of Super Mario 64.
1348 points by xiaoyu2006 | 488 comments
Blog post recounting how an AI agent trying to join the DN42 hobbyist network to scan it ran up a $6531.30 AWS bill for its operator.