How to Make a Nintendo 64 Game in 2026(phoboslab.org)
453 points by atan2 | 231 comments
Dominic Szablewski's blog post on making a new Nintendo 64 game in 2026, following his port of a JavaScript game engine to C.
453 points by atan2 | 231 comments
Dominic Szablewski's blog post on making a new Nintendo 64 game in 2026, following his port of a JavaScript game engine to C.
169 points by erupt7893 | 37 comments
112 points by bangonkeyboard | 16 comments
154 points by ibobev | 21 comments
78 points by picture | 37 comments
17 points by eustoria | 2 comments
A blog post outlining what developers should know about the JavaScript language and ecosystem in 2026.
244 points by dom96 | 179 comments
Blog post by Dominik Picheta introducing KillSwitch, a programming language he designed so that large language models cannot use it.
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
64 points by popcar2 | 54 comments
A personal blog post arguing that AI tools are enabling mass decompilation of video games, which the author sees as both exciting and worrying.
325 points by themanmaran | 59 comments
Dwitter, a community site for sharing and remixing JavaScript canvas demos written in 140 characters or less.