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Boris Vallejo and the pixel art of the demoscene(marincomics.com)
460 points by blakespot | 111 comments
An article on Boris Vallejo's influence on demoscene pixel art, covering scene appropriation history and a walkthrough of making a four-color Vallejo-style graphic.
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How video games use lookup tables(blog.frost.kiwi)
602 points by todsacerdoti | 102 comments
A blog post explaining how video games use color lookup tables (LUTs) for tinting and color grading, with WebGL examples showing how to implement them.
The Making Of Super Mario 64 – full Giles Goddard interview (2001)(pixelatron.com)
258 points by gregsadetsky | 100 comments
Blog post on Mark Green's Pixelatron site republishing a full 2001 interview with Giles Goddard about the making of Super Mario 64.
Mario Meets Pareto(mayerowitz.io)
1114 points by theanonymousone | 164 comments
Blog post applying Pareto front multi-objective optimization to choosing Mario Kart character and kart combinations to beat friends.
Maybe you should learn something(marginalia.nu)
399 points by tylerdane | 185 comments
A Marginalia weblog post encouraging readers to spend time learning new skills like pixel art, music, or languages instead of passive scrolling.
YouTube is a mysterious monopoly(anderegg.ca)
338 points by geerlingguy | 432 comments
Blog post discussing a recent drop in YouTube views reported by creators like Adrian Black and Jeff Geerling, and YouTube's opaque monopoly position.
Mario meets Pareto(mayerowitz.io)
1443 points by superMayo | 159 comments
A blog post applying Pareto front analysis to Mario Kart character and kart stats to find optimal build combinations.












