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Waveterm(waveterm.dev)
131 points by indigodaddy | 80 comments
Imhex: A hex editor for reverse engineers(github.com)
573 points by wsc981 | 111 comments
GitHub repository for ImHex, an open-source cross-platform hex editor aimed at reverse engineers and programmers.
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Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
The Most Mario Colors(lmnt.me)
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Blog post by Louie Mantia analyzing the colors used in the multicolor polygonal Super Mario logo style introduced with Super Mario World.
Your hex editor should color-code bytes(simonomi.dev)
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Blog post by Alice Pellerin arguing that hex editors should color-code bytes to make binary data easier to read.
I built a programming language that LLMs can't use(blog.picheta.me)
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Blog post by Dominik Picheta introducing KillSwitch, a programming language he designed so that large language models cannot use it.
Isometric Projection in Game Development(pikuma.com)
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A beginner-friendly Pikuma blog tutorial by Gustavo Pezzi explaining the theory and math of isometric projection and how it is used in game development.
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly(babyloniantwins.com)
356 points by rabahs | 123 comments
Developer's blog post on porting his 1993 Amiga game Babylonian Twins, written in 68000 assembly in Baghdad, to the Godot engine with help from an LLM.












