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244 points by dom96 | 179 comments
Blog post by Dominik Picheta introducing KillSwitch, a programming language he designed so that large language models cannot use it.
This is not the future(blog.mathieui.net)
581 points by ericdanielski | 309 comments
Blog post arguing against the 'this is the future, like it or not' framing for generative AI and other tech, asserting nothing is inevitable and modern technology is abusive.
How to engineer an AI harness for game development(kylekukshtel.com)
151 points by kkukshtel | 73 comments
Blog post by Kyle Kukshtel exploring practical ways to make games more legible to AI agents and speed up agentic iteration in game development.
The path to ubiquitous AI (17k tokens/sec)(taalas.com)
804 points by sidnarsipur | 436 comments
Taalas blog post by Ljubisa Bajic arguing that latency and cost limit AI adoption and presenting its approach to very fast (17k tokens/sec) inference hardware.
Game design is simple(raphkoster.com)
481 points by vrnvu | 142 comments
Blog post by game designer Raph Koster arguing that game design is simple, actually, laying out his view of its fundamentals.
Making video games (without an engine) in 2025(noelberry.ca)
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.












