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Vim Boss(neovim.io)
1189 points by bpierre | 112 comments
A Neovim news post from August 2023 paying tribute to Vim creator Bram Moolenaar and reflecting on his character and influence.
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Making video games (without an engine) in 2025(noelberry.ca)
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.
New study reveals most classic video games are unavailable(gamehistory.org)
430 points by coldpie | 390 comments
Video Game History Foundation article on a study finding 87% of classic video games are commercially unavailable today.
VVVVVV Source Code(github.com)
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.
How video games use lookup tables(blog.frost.kiwi)
602 points by todsacerdoti | 102 comments
A blog post explaining how video games use color lookup tables (LUTs) for tinting and color grading, with WebGL examples showing how to implement them.
I learned Vulkan and wrote a small game engine with it(edw.is)
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
It's not about physical vs. digital games, it's about ownership(popcar.bearblog.dev)
594 points by popcar2 | 452 comments
A blog post arguing that the debate over physical versus digital games is really about ownership, prompted by PlayStation ending disc production for new games.






![Screenshot of youtube.com: How Games Used to Look: Why Retro Gaming on a CRT Looks Different [video]](https://hn.urlbox.com/shots/renders/2023/10/9/c52e6380-4d82-4800-a725-66d1b2936445.jpg)





