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Getting old Macromedia Director Games to run on modern Hardware(werwolv.net)
78 points by speckx | 15 comments
Blog post describing how the author got childhood Macromedia Director games running on modern hardware by working around old copy-protection mechanisms.
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Solving Factorio Quality(exyr.org)
260 points by laurenth | 99 comments
Blog post by Simon Sapin on using matrix math to plan Factorio factories with the Quality mechanic, with a link to an online calculator tool.
Show HN: Factorio Blueprint Visualizer(github.com)
419 points by piebro | 91 comments
GitHub repository for a tool and web demo that artfully visualizes Factorio blueprints, updated for Factorio 2.0 and Space Age.
Enhancing Factorio with SAT solvers(github.com)
348 points by polivier | 110 comments
GitHub repository for Factorio-SAT, a Python project that uses SAT solvers to generate optimized Factorio designs such as belt balancers.
My first contribution to Linux(vkoskiv.com)
633 points by vkoskiv | 76 comments
A blog post recounting the author's experience upstreaming their first Linux kernel patch, fixing a hardware issue on a 2005 Fujitsu Lifebook S2110.
The Lost Atomic Update on Loongson CPU(jia.je)
120 points by jiegec | 6 comments
A blog post investigating a hardware erratum on the Loongson LA664 CPU where an atomic instruction loses updates, causing an infinite loop while packaging normaliz for Debian.
Minecraft removing obfuscation in Java Edition(minecraft.net)
944 points by SteveHawk27 | 405 comments
Official Minecraft news article announcing that Mojang is removing code obfuscation from Minecraft: Java Edition.












