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Egregoria: 3D City Builder without a grid(github.com)
354 points by dosshell | 99 comments
GitHub repository for Egregoria, an open-source 3D city builder game written in Rust that does not use a grid.
How to run a city builder on 16 MHz(larstofus.com)
79 points by rex64 | 23 comments
Blog post explaining how the original SimCity ran on a 16 MHz 386SX by spreading simulation work across frames, with similar examples from Assetto Corsa and Lumen.
Why Cities: Skylines 2 performs poorly(blog.paavo.me)
779 points by paavohtl | 482 comments
Blog post analyzing the technical reasons behind Cities: Skylines 2's poor performance, including rendering issues beyond overly detailed character teeth.
Map of GitHub(github.com)
651 points by vortex_ape | 100 comments
GitHub repository for anvaka's Map of GitHub, an interactive map visualizing GitHub repositories as countries based on shared stargazers.
City building games have a Soul Problem pt.2(radical-elements.com)
150 points by lexx | 143 comments
Blog post by Alex Lingris, the second part of an essay arguing city-building games like Cities: Skylines 2 lack soul.
Try Clojure(tryclojure.org)
508 points by ducktective | 334 comments
Try Clojure is an in-browser interactive Clojure REPL with a guided beginner tutorial, built with ClojureScript.












