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John Carmack's arguments against building a custom XR OS at Meta(twitter.com)
506 points by OlympicMarmoto | 591 comments
An X post by John Carmack responding to Jonathan Blow's question about writing new operating systems, explaining why he argued against a custom XR OS at Meta.
Notes on DeepSeek
167 points by vinhnx | 102 comments
I admire Fabrice Bellard. He is almost certainly a better overall programmer(twitter.com)
829 points by apitman | 394 comments
A post on X by John Carmack saying he admires Fabrice Bellard, quoting a thread about Bellard's work on FFmpeg, QEMU and other software.
Fired by Google for creating the Google workspace CLI(twitter.com)
575 points by justinwp | 339 comments
An X post by Justin Poehnelt saying Google fired him after he created the viral Google Workspace CLI, and describing internal reactions and legal concerns.
Related stories
John Carmack on mutable variables(twitter.com)
447 points by azhenley | 523 comments
A tweet by John Carmack advocating single assignment and avoiding variable reassignment, noting that in C/C++ making variables const by default is good practice.
John Carmack on inlined code (2014)(number-none.com)
528 points by bpierre | 363 comments
Jonathan Blow's blog reposts John Carmack's 2007 email on inlining code and avoiding hidden state mutation, with Carmack's 2014 commentary favoring pure functions.
Doom crash after 2.5 years of real-world runtime confirmed on real hardware(lenowo.org)
426 points by minki_the_avali | 184 comments
A forum post on LenOwO describing how the original DOOM engine crashed after running for 2.5 years on real hardware due to an ever-incrementing demo variable.
The world could run on older hardware if software optimization was a priority(twitter.com)
757 points by turrini | 682 comments
A post on X by John Carmack arguing that the world could run on older hardware if software optimization were prioritized.
We ported the original Doom to SQL(cedardb.com)
293 points by Vaslo | 45 comments
CedarDB blog post describing a port of the original 1993 Doom game logic and renderer to SQL, running inside the database with Python only handling timing and display.
I love software rendering(jamesfmackenzie.com)
337 points by speckx | 212 comments
A personal blog post by James Mackenzie about his love of software-rendered 3D graphics in classic MS-DOS and PC games like Quake.












