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Product page for Picotron, Lexaloffle's fantasy workstation with a toy OS and built-in tools for making pixel art games, music and demos in Lua.
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A personal blog post by James Mackenzie about his love of software-rendered 3D graphics in classic MS-DOS and PC games like Quake.
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CedarDB blog post describing a port of the original 1993 Doom game logic and renderer to SQL, running inside the database with Python only handling timing and display.
Making Graphics Like it's 1993(staniks.github.io)
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Personal blog post by Marko Stanic about Catlantean 3D, a side-project game with early-1990s style graphics he plans to release on Steam.
1996 chat room simulator connected to Win95 and System 7 web desktops(lolchat.rip)
116 points by henrychannel | 46 comments
A web-based simulator of a 1996-style online service chat room (COMETLINK), linked to Windows 95 and Macintosh web desktop recreations.
Doom crash after 2.5 years of real-world runtime confirmed on real hardware(lenowo.org)
426 points by minki_the_avali | 184 comments
A forum post on LenOwO describing how the original DOOM engine crashed after running for 2.5 years on real hardware due to an ever-incrementing demo variable.
A browser-native classic Visual Basic VB6 IDE(wieslawsoltes.github.io)
385 points by wiso | 127 comments
A browser-based recreation of the classic Microsoft Visual Basic 6 IDE with form designer, toolbox, project explorer and properties panel.












