Making Graphics Like it's 1993(staniks.github.io)
894 points by sklopec | 150 comments
Personal blog post by Marko Stanic about Catlantean 3D, a side-project game with early-1990s style graphics he plans to release on Steam.
894 points by sklopec | 150 comments
Personal blog post by Marko Stanic about Catlantean 3D, a side-project game with early-1990s style graphics he plans to release on Steam.
289 points by mxstbr | 252 comments
806 points by belter | 737 comments
Personal blog post listing software development opinions the author changed after 10 years working in the industry.
28 points by jacobwiseberg | 12 comments
426 points by minki_the_avali | 184 comments
A forum post on LenOwO describing how the original DOOM engine crashed after running for 2.5 years on real hardware due to an ever-incrementing demo variable.
64 points by popcar2 | 54 comments
A personal blog post arguing that AI tools are enabling mass decompilation of video games, which the author sees as both exciting and worrying.
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
4 points by tokozedginidze | 0 comments
Open Source Games is a curated directory of new open-source games found on GitHub, filterable by genre, platform, play style and controls, with play links.
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.