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Getting old Macromedia Director Games to run on modern Hardware(werwolv.net)
78 points by speckx | 15 comments
Blog post describing how the author got childhood Macromedia Director games running on modern hardware by working around old copy-protection mechanisms.
Resigning as Asahi Linux project lead(marcan.st)
918 points by Shank | 758 comments
Blog post by Hector Martin (marcan) announcing his resignation as project lead of Asahi Linux, recounting his homebrew history and reasons including burnout.
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City building games have a Soul Problem pt.2(radical-elements.com)
150 points by lexx | 143 comments
Blog post by Alex Lingris, the second part of an essay arguing city-building games like Cities: Skylines 2 lack soul.
Building SimCity: How to put the world in a machine(mitpress.mit.edu)
399 points by jarmitage | 148 comments
MIT Press book page for "Building SimCity: How to Put the World in a Machine" by Chaim Gingold, with a foreword by Janet H. Murray.
Roblox is the biggest game in the world, but is unprofitable(matthewball.co)
399 points by mfiguiere | 471 comments
Matthew Ball essay analyzing Roblox's scale as the world's biggest game and why the company remains unprofitable.
VVVVVV Source Code(github.com)
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.
Why fastDOOM is fast(fabiensanglard.net)
638 points by wicket | 201 comments
Fabien Sanglard's blog post explaining the optimizations that make FastDOOM, a DOS port of Doom, run faster on 486-era PCs like the IBM PS/1.
A city-building game in which the city would prefer you didn't(housing.over.pizza)
521 points by JumpCrisscross | 173 comments
A browser-based simulation game where you play a housing developer in San Francisco navigating the Board of Supervisors, permits, and city politics to get projects approved.











