Successful People (2013)(blog.samaltman.com)
13 points by epestr | 7 comments
A short 2013 blog post by Sam Altman arguing that the most successful founders pursue a religion-like mission rather than setting out to build companies.
First screen, captured . Open the video.

Captured . Click for the whole screenshot.
13 points by epestr | 7 comments
A short 2013 blog post by Sam Altman arguing that the most successful founders pursue a religion-like mission rather than setting out to build companies.
133 points by mkglees | 47 comments
An alphaXiv paper page for "Weight Space Misfolding," which presents a threat model and case studies of one AI model editing another model's weights to induce unauthorized behaviour.
50 points by evakhoury | 21 comments
Blog post by Ryan Prior arguing that LLM-driven rapid change in software exceeds the human 'sampling rate' of understanding, using the Nyquist limit as an analogy.
443 points by LordNibbler | 37 comments
Daniel Hooper's blog post explaining how he programmed an SDF animation of Rick from Rick and Morty in 240 lines of code, with an embedded live coding editor.
60 points by GloVin | 76 comments
A Stork AI daily newsletter issue led by a report that Apple cut some engineers' daily AI spending cap to $200, plus other AI news items.
37 points by boldi | 25 comments
GitHub repository for tmux-restore, a tmux plugin that restores sessions, layouts, scrollback and AI coding agent conversations after reboots.
51 points by vinhnx | 6 comments
An Animation Obsessive newsletter article about an unmade film project that influenced Hayao Miyazaki's career, plus animation news bits.
239 points by rdmuser | 31 comments
Film Stories news article reporting that a digital archive of animation materials from Tippett Studio appeared online after the studio's closure.
58 points by pavel_lishin | 34 comments
A.V. Club news article reporting that Epic Games' delayed Disney game featuring Marvel and Star Wars characters will become an "AI first" project, with employees told to use AI.
337 points by speckx | 212 comments
A personal blog post by James Mackenzie about his love of software-rendered 3D graphics in classic MS-DOS and PC games like Quake.
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.
504 points by JayOtter | 495 comments
A personal blog essay by indie game developer Joel Auterson encouraging people to make their creative projects anyway despite doubts.