Rule 30: one black cell(wolframcollatzmahler.com)
16 points by amichail | 5 comments
An interactive explainer of Wolfram's Rule 30 cellular automaton, its three open prize problems about the centre column, and observed order at the pattern's edges.
5 stories tagged randomness, newest first.
16 points by amichail | 5 comments
An interactive explainer of Wolfram's Rule 30 cellular automaton, its three open prize problems about the centre column, and observed order at the pattern's edges.
35 points by routeroff | 32 comments
An interactive lesson where a program predicts which key (D or F) you'll press next, beating chance, followed by an explanation of how it works.
205 points by vunderba | 108 comments
Interactive web game where you say or type numbers as randomly as you can while the page predicts each next number before you reveal it.
337 points by pigeons | 44 comments
A GitHub markdown document in a forked repo showing that a Q-Day Prize quantum ECDLP attack submission works equally well when the IBM Quantum backend is replaced with /dev/urandom.
341 points by Alifatisk | 131 comments
An OpenProcessing sketch visualizing how nesting random() calls changes the distribution of points within a circle.