Looks similar
Quake Shareware, a CD-ROM just a little too full(fabiensanglard.net)
459 points by shdon | 200 comments
Fabien Sanglard blog post about the 1996 Quake shareware CD-ROM, how id Software distributed it, and why the disc was nearly too full.
Related stories
VVVVVV Source Code(github.com)
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.
Making video games (without an engine) in 2025(noelberry.ca)
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.
Fuck it, make it anyway(joelotter.com)
504 points by JayOtter | 495 comments
A personal blog essay by indie game developer Joel Auterson encouraging people to make their creative projects anyway despite doubts.
I learned Vulkan and wrote a small game engine with it(edw.is)
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
It's not about physical vs. digital games, it's about ownership(popcar.bearblog.dev)
594 points by popcar2 | 452 comments
A blog post arguing that the debate over physical versus digital games is really about ownership, prompted by PlayStation ending disc production for new games.
AI is mass decompiling games. That's both awesome and scary(popcar.bearblog.dev)
64 points by popcar2 | 54 comments
A personal blog post arguing that AI tools are enabling mass decompilation of video games, which the author sees as both exciting and worrying.












