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Llama.cpp guide – Running LLMs locally on any hardware, from scratch(steelph0enix.github.io)
318 points by zarekr | 60 comments
A long blog guide on building and running llama.cpp to run large language models locally on various hardware, from scratch.
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How to run a city builder on 16 MHz(larstofus.com)
79 points by rex64 | 23 comments
Blog post explaining how the original SimCity ran on a 16 MHz 386SX by spreading simulation work across frames, with similar examples from Assetto Corsa and Lumen.
Hacking SimCity 2000 saved games(log.schemescape.com)
6 points by zdw | 1 comments
A personal memoir blog post about hacking SimCity 2000 saved game files in the DOS era.
Building SimCity: How to put the world in a machine(mitpress.mit.edu)
399 points by jarmitage | 148 comments
MIT Press book page for "Building SimCity: How to Put the World in a Machine" by Chaim Gingold, with a foreword by Janet H. Murray.
Why Cities: Skylines 2 performs poorly(blog.paavo.me)
779 points by paavohtl | 482 comments
Blog post analyzing the technical reasons behind Cities: Skylines 2's poor performance, including rendering issues beyond overly detailed character teeth.
City building games have a Soul Problem pt.2(radical-elements.com)
150 points by lexx | 143 comments
Blog post by Alex Lingris, the second part of an essay arguing city-building games like Cities: Skylines 2 lack soul.











